Lobby Progression Test 1
Join the ultimate Hearthstone Battlegrounds competition! Lobby Progression Test 1 brings together the best teams to compete for glory and prizes.
No prize
Lobby Progression
Free
16/16
At a Glance
Region / Servers
North America
Team size & max teams
5v5 · 16 teams
Tournament duration
Apr 8, 2026
Check-in requirement
30 mins before start
Rules Overview
- ▸ Format: Lobby Progression · Random seeding
- ▸ Game rules: Battlegrounds standard ruleset
Schedule
Tournament Start
Apr 8, 2026 at 6:03 PM
Check-in Opens
30 mins before start
Sections
Format Overview
Lobby Progression
Lobby Progression is a round-based format where players or teams move through multiple lobbies over several stages. Each round contains several lobbies, and the top performers from each lobby advance to the next round until a final lobby decides the outcome.
Key Structure
- ► several lobbies per round
- ► top performers advance from each lobby
- ► rounds reduce toward one final lobby
Best For
Match Structure
- Seeding
- Random
Eligibility & Access
- Region Eligibility
- Open to all regions
This tournament is open to all participants.
Integrity & Anti-Cheat
- AEGIS Verification
- Not required
- Recording Requirement
- All participants must record
Game Rules
Hearthstone Battlegrounds Standard Ruleset
1. Lobby Configuration
Each Battlegrounds lobby uses its own Match Room. Only players assigned to that lobby and tournament admins may access that room.
Before each game begins, one player will be assigned as the lobby host. Players in the lobby must add the host if required, receive an invite, and confirm readiness through the Match Room before the host starts the game.
2. Lobby Host Responsibilities
The assigned lobby host is responsible for sharing the required Battle.net information, inviting all players assigned to that lobby, and starting the game only after all required players are present and marked ready through the Match Room.
3. Match Format
The winner is determined by the highest total score accumulated across all games.
4. Scoring System
Players earn points based on final placement in each game:
1st: 9 · 2nd: 7 · 3rd: 6 · 4th: 5 · 5th: 4 · 6th: 3 · 7th: 2 · 8th: 1
If two or more players tie for placement, the points for the tied positions are added together and divided equally among the tied players.
5. Result Reporting & Proof
After each game, players must report their final placement through the Match Room.
Players are expected to take and keep screenshots of final placements. Screenshots may be requested if a placement dispute occurs.
Tournament admins may review reported placements and supporting screenshots to resolve result issues.
6. Disconnects & Technical Issues
Technical issues, disconnects, and client problems do not automatically guarantee a restart.
Tournament admins may review technical issues and decide whether a game should continue, be replayed, or otherwise be resolved based on the severity of the issue, the timing of the issue, and the effect on competitive fairness.
Players may be asked to provide screenshots or other supporting evidence when reporting a technical issue.
7. Competitive Integrity
All participants are expected to compete fairly and follow tournament and platform integrity rules at all times.
Cheating, collusion, account sharing, intentionally misleading result reports, or other unfair competitive behavior is prohibited.
8. Tiebreakers
If two or more players finish with the same total score, ties are resolved in the following order:
- Best Single-Game Placement — The player with the highest single-game finishing placement ranks higher.
- Most 1st Place Finishes — If the tie remains, the player with the greater number of 1st place finishes ranks higher.
- Admin Decision — If the tie still cannot be resolved, tournament admins will apply the final tiebreak decision.
9. Admin Procedures
Tournament admins may assign lobby hosts, review result reports, verify screenshots, resolve disputes, delay or restart lobbies when necessary, and communicate official rulings through the platform.
All official tournament decisions will be communicated through the platform and the correct lobby Match Room where relevant.
Custom Rules
No custom rules defined.
Reporting & Disputes
- Grace Period
- none
Organizer Notes
No organizer notes added.
Lobby 1
| # | Player / Team | Points | |
|---|---|---|---|
| 1 | Марко Стојановски | 0 | Advances → |
| 2 | Ана Ѓорѓиеска | 0 | Advances → |
| 3 | Елена Павловска | 0 | Advances → |
| 4 | Марија Трајковска | 0 | Advances → |
| 5 | Викторија Крстевска | 0 | |
| 6 | Кристина Ангеловска | 0 | |
| 7 | Ивана Димитриевска | 0 | |
| 8 | Сања Георгиевска | 0 |
Lobby 2
| # | Player / Team | Points | |
|---|---|---|---|
| 1 | Стефан Николов | 0 | Advances → |
| 2 | Никола Ристовски | 0 | Advances → |
| 3 | Дејан Илиевски | 0 | Advances → |
| 4 | Тамара Јовановска | 0 | Advances → |
| 5 | Благој Петров | 0 | |
| 6 | Александар Митевски | 0 | |
| 7 | Горан Симоновски | 0 | |
| 8 | Дарко Тодоровски | 0 |
No Prize
This is a community tournament with no prize pool.
Registered Teams (16/16)
Марко Стојановски
North America
Ана Ѓорѓиеска
North America
Стефан Николов
North America
Елена Павловска
North America
Никола Ристовски
North America
Марија Трајковска
North America
Дејан Илиевски
North America
Тамара Јовановска
North America
Благој Петров
North America
Викторија Крстевска
North America
Александар Митевски
North America
Кристина Ангеловска
North America
Горан Симоновски
North America
Ивана Димитриевска
North America
Дарко Тодоровски
North America
Сања Георгиевска
North America
Марко Стојановски
Player
Ана Ѓорѓиеска
Player
Стефан Николов
Player
Елена Павловска
Player
Никола Ристовски
Player
Марија Трајковска
Player
Дејан Илиевски
Player
Тамара Јовановска
Player
Благој Петров
Player
Викторија Крстевска
Player
Александар Митевски
Player
Кристина Ангеловска
Player
Горан Симоновски
Player
Ивана Димитриевска
Player
Дарко Тодоровски
Player
Сања Георгиевска
Player
Streams & Media
No live streams yet
Official tournament streams will appear here once scheduled
Tournament Announcements
No announcements yet.